File List

Here is a list of all files with brief descriptions:
src/backtrace.cc [code]
src/backtrace.h [code]
src/build_info.h [code]
src/campvis.cc [code]
src/campvis.h [code]
src/chat.cc [code]
src/chat.h [code]
src/colormap.cc [code]
src/colormap.h [code]
src/compile_assert.h [code]
src/computer_player.cc [code]
src/computer_player.h [code]
src/constants.h [code]Global compile time configuration and important constants
src/container_iterate.h [code]
src/debugconsole.cc [code]
src/debugconsole.h [code]
src/descr_maintainer.h [code]
src/exceptions.cc [code]
src/font_handler.cc [code]
src/font_handler.h [code]
src/font_loader.cc [code]
src/font_loader.h [code]
src/gamecontroller.cc [code]
src/gamecontroller.h [code]
src/gamesettings.h [code]
src/helper.cc [code]
src/helper.h [code]
src/HTMLReferences.h [code]
src/i18n.cc [code]
src/i18n.h [code]
src/interval.h [code]
src/journal.cc [code]
src/journal.h [code]
src/journal_exceptions.cc [code]
src/journal_exceptions.h [code]
src/languages.h [code]
src/log.cc [code]
src/log.h [code]
src/machdep.h [code]
src/main.cc [code]
src/manager.h [code]
src/map_generator.cc [code]
src/map_generator.h [code]
src/md5.cc [code]
src/md5.h [code]
src/named.h [code]
src/parse_map_object_types.h [code]
src/point.h [code]
src/random.cc [code]
src/random.h [code]
src/rect.h [code]
src/ref_cast.h [code]
src/referenced.h [code]
src/referencer.h [code]
src/rgbcolor.h [code]
src/s2map.cc [code]
src/s2map.h [code]
src/save_handler.cc [code]
src/save_handler.h [code]
src/singleton.h [code]
src/terrain.cc [code]
src/terrain.h [code]
src/text_parser.cc [code]
src/text_parser.h [code]
src/timestring.cc [code]
src/timestring.h [code]
src/trackptr.h [code]
src/TribeBasicInfo.h [code]
src/type_check.h [code]
src/upcast.h [code]
src/vector.h [code]
src/vertex.h [code]
src/warning.h [code]
src/wexception.h [code]
src/wlapplication.cc [code]
src/wlapplication.h [code]
src/workarea_info.h [code]
src/writeHTML.cc [code]
src/writeHTML.h [code]
src/ai/ai_help_structs.cc [code]
src/ai/ai_help_structs.h [code]
src/ai/ai_hints.cc [code]
src/ai/ai_hints.h [code]
src/ai/defaultai.cc [code]
src/ai/defaultai.h [code]
src/economy/cmd_call_economy_balance.cc [code]
src/economy/cmd_call_economy_balance.h [code]
src/economy/economy.cc [code]
src/economy/economy.h [code]
src/economy/economy_data_packet.cc [code]
src/economy/economy_data_packet.h [code]
src/economy/flag.cc [code]
src/economy/flag.h [code]
src/economy/idleworkersupply.cc [code]
src/economy/idleworkersupply.h [code]
src/economy/iroute.h [code]
src/economy/itransport_cost_calculator.h [code]
src/economy/request.cc [code]
src/economy/request.h [code]
src/economy/road.cc [code]
src/economy/road.h [code]
src/economy/route.cc [code]
src/economy/route.h [code]
src/economy/router.cc [code]
src/economy/router.h [code]
src/economy/routing_node.h [code]
src/economy/supply.h [code]
src/economy/supply_list.cc [code]
src/economy/supply_list.h [code]
src/economy/transfer.cc [code]
src/economy/transfer.h [code]
src/economy/ware_instance.cc [code]
src/economy/ware_instance.h [code]
src/economy/warehousesupply.h [code]
src/economy/wares_queue.cc [code]
src/economy/wares_queue.h [code]
src/economy/test/economy_test_main.cc [code]
src/economy/test/test_economy.cc [code]
src/economy/test/test_road.cc [code]
src/economy/test/test_routing.cc [code]
src/editor/editorinteractive.cc [code]
src/editor/editorinteractive.h [code]
src/editor/tools/editor_decrease_height_tool.cc [code]
src/editor/tools/editor_decrease_height_tool.h [code]
src/editor/tools/editor_decrease_resources_tool.cc [code]
src/editor/tools/editor_decrease_resources_tool.h [code]
src/editor/tools/editor_delete_bob_tool.cc [code]
src/editor/tools/editor_delete_bob_tool.h [code]
src/editor/tools/editor_delete_immovable_tool.cc [code]
src/editor/tools/editor_delete_immovable_tool.h [code]
src/editor/tools/editor_increase_height_tool.cc [code]
src/editor/tools/editor_increase_height_tool.h [code]
src/editor/tools/editor_increase_resources_tool.cc [code]
src/editor/tools/editor_increase_resources_tool.h [code]
src/editor/tools/editor_info_tool.cc [code]
src/editor/tools/editor_info_tool.h [code]
src/editor/tools/editor_noise_height_tool.cc [code]
src/editor/tools/editor_noise_height_tool.h [code]
src/editor/tools/editor_place_bob_tool.cc [code]
src/editor/tools/editor_place_bob_tool.h [code]
src/editor/tools/editor_place_immovable_tool.cc [code]
src/editor/tools/editor_place_immovable_tool.h [code]
src/editor/tools/editor_set_height_tool.cc [code]
src/editor/tools/editor_set_height_tool.h [code]
src/editor/tools/editor_set_origin_tool.cc [code]
src/editor/tools/editor_set_origin_tool.h [code]
src/editor/tools/editor_set_resources_tool.cc [code]
src/editor/tools/editor_set_resources_tool.h [code]
src/editor/tools/editor_set_starting_pos_tool.cc [code]
src/editor/tools/editor_set_starting_pos_tool.h [code]
src/editor/tools/editor_set_terrain_tool.cc [code]
src/editor/tools/editor_set_terrain_tool.h [code]
src/editor/tools/editor_tool.h [code]
src/editor/tools/multi_select.h [code]
src/editor/ui_menus/editor_event_menu.cc [code]
src/editor/ui_menus/editor_event_menu.h [code]
src/editor/ui_menus/editor_event_menu_edit_eventchain.cc [code]
src/editor/ui_menus/editor_event_menu_edit_eventchain.h [code]
src/editor/ui_menus/editor_event_menu_edit_trigger_conditional.cc [code]
src/editor/ui_menus/editor_event_menu_edit_trigger_conditional.h [code]
src/editor/ui_menus/editor_event_menu_new_event.cc [code]
src/editor/ui_menus/editor_event_menu_new_event.h [code]
src/editor/ui_menus/editor_event_menu_new_trigger.cc [code]
src/editor/ui_menus/editor_event_menu_new_trigger.h [code]
src/editor/ui_menus/editor_main_menu.cc [code]
src/editor/ui_menus/editor_main_menu.h [code]
src/editor/ui_menus/editor_main_menu_load_map.cc [code]
src/editor/ui_menus/editor_main_menu_load_map.h [code]
src/editor/ui_menus/editor_main_menu_map_options.cc [code]
src/editor/ui_menus/editor_main_menu_map_options.h [code]
src/editor/ui_menus/editor_main_menu_new_map.cc [code]
src/editor/ui_menus/editor_main_menu_new_map.h [code]
src/editor/ui_menus/editor_main_menu_random_map.cc [code]
src/editor/ui_menus/editor_main_menu_random_map.h [code]
src/editor/ui_menus/editor_main_menu_save_map.cc [code]
src/editor/ui_menus/editor_main_menu_save_map.h [code]
src/editor/ui_menus/editor_main_menu_save_map_make_directory.cc [code]
src/editor/ui_menus/editor_main_menu_save_map_make_directory.h [code]
src/editor/ui_menus/editor_objectives_menu.cc [code]
src/editor/ui_menus/editor_objectives_menu.h [code]
src/editor/ui_menus/editor_player_menu.cc [code]
src/editor/ui_menus/editor_player_menu.h [code]
src/editor/ui_menus/editor_player_menu_allowed_buildings_menu.cc [code]
src/editor/ui_menus/editor_player_menu_allowed_buildings_menu.h [code]
src/editor/ui_menus/editor_tool_change_height_options_menu.cc [code]
src/editor/ui_menus/editor_tool_change_height_options_menu.h [code]
src/editor/ui_menus/editor_tool_change_resources_options_menu.cc [code]
src/editor/ui_menus/editor_tool_change_resources_options_menu.h [code]
src/editor/ui_menus/editor_tool_menu.cc [code]
src/editor/ui_menus/editor_tool_menu.h [code]
src/editor/ui_menus/editor_tool_noise_height_options_menu.cc [code]
src/editor/ui_menus/editor_tool_noise_height_options_menu.h [code]
src/editor/ui_menus/editor_tool_options_menu.cc [code]
src/editor/ui_menus/editor_tool_options_menu.h [code]
src/editor/ui_menus/editor_tool_place_bob_options_menu.cc [code]
src/editor/ui_menus/editor_tool_place_bob_options_menu.h [code]
src/editor/ui_menus/editor_tool_place_immovable_options_menu.cc [code]
src/editor/ui_menus/editor_tool_place_immovable_options_menu.h [code]
src/editor/ui_menus/editor_tool_set_terrain_options_menu.cc [code]
src/editor/ui_menus/editor_tool_set_terrain_options_menu.h [code]
src/editor/ui_menus/editor_toolsize_menu.cc [code]
src/editor/ui_menus/editor_toolsize_menu.h [code]
src/editor/ui_menus/editor_variables_menu.cc [code]
src/editor/ui_menus/editor_variables_menu.h [code]
src/editor/ui_menus/event_conquer_area_option_menu.cc [code]
src/editor/ui_menus/event_conquer_area_option_menu.h [code]
src/editor/ui_menus/event_expire_message_option_menu.cc [code]
src/editor/ui_menus/event_expire_message_option_menu.h [code]
src/editor/ui_menus/event_message_box_option_menu.cc [code]
src/editor/ui_menus/event_message_box_option_menu.h [code]
src/editor/ui_menus/event_move_view_option_menu.cc [code]
src/editor/ui_menus/event_move_view_option_menu.h [code]
src/editor/ui_menus/event_player_building_types_option_menu.cc [code]
src/editor/ui_menus/event_player_building_types_option_menu.h [code]
src/editor/ui_menus/event_player_worker_types_option_menu.cc [code]
src/editor/ui_menus/event_player_worker_types_option_menu.h [code]
src/editor/ui_menus/event_set_player_flag_style_option_menu.cc [code]
src/editor/ui_menus/event_set_player_flag_style_option_menu.h [code]
src/editor/ui_menus/event_set_player_frontier_style_option_menu.cc [code]
src/editor/ui_menus/event_set_player_frontier_style_option_menu.h [code]
src/editor/ui_menus/event_set_timer_option_menu.cc [code]
src/editor/ui_menus/event_set_timer_option_menu.h [code]
src/editor/ui_menus/event_unhide_area_option_menu.cc [code]
src/editor/ui_menus/event_unhide_area_option_menu.h [code]
src/editor/ui_menus/trigger_building_option_menu.cc [code]
src/editor/ui_menus/trigger_building_option_menu.h [code]
src/editor/ui_menus/trigger_message_is_read_or_archived_option_menu.cc [code]
src/editor/ui_menus/trigger_message_is_read_or_archived_option_menu.h [code]
src/editor/ui_menus/trigger_military_influence_option_menu.cc [code]
src/editor/ui_menus/trigger_ownership_option_menu.cc [code]
src/editor/ui_menus/trigger_time_option_menu.cc [code]
src/editor/ui_menus/trigger_time_option_menu.h [code]
src/editor/ui_menus/trigger_visison_option_menu.cc [code]
src/events/event.cc [code]
src/events/event.h [code]
src/events/event_allow_building_types.cc [code]
src/events/event_allow_building_types.h [code]
src/events/event_allow_retreat_change.cc [code]
src/events/event_allow_retreat_change.h [code]
src/events/event_allow_worker_types.cc [code]
src/events/event_allow_worker_types.h [code]
src/events/event_building.cc [code]
src/events/event_building.h [code]
src/events/event_chain.cc [code]
src/events/event_chain.h [code]
src/events/event_conquer_area.cc [code]
src/events/event_conquer_area.h [code]
src/events/event_expire_message.cc [code]
src/events/event_expire_message.h [code]
src/events/event_factory.cc [code]
src/events/event_factory.h [code]
src/events/event_flag.cc [code]
src/events/event_flag.h [code]
src/events/event_forbid_building_types.cc [code]
src/events/event_forbid_building_types.h [code]
src/events/event_forbid_retreat_change.cc [code]
src/events/event_forbid_retreat_change.h [code]
src/events/event_forbid_worker_types.cc [code]
src/events/event_forbid_worker_types.h [code]
src/events/event_immovable.cc [code]
src/events/event_immovable.h [code]
src/events/event_lua.cc [code]
src/events/event_lua.h [code]
src/events/event_message.cc [code]
src/events/event_message.h [code]
src/events/event_message_box.cc [code]
src/events/event_message_box.h [code]
src/events/event_message_box_message_box.cc [code]
src/events/event_message_box_message_box.h [code]
src/events/event_move_view.cc [code]
src/events/event_move_view.h [code]
src/events/event_player_allowed_retreat_change.cc [code]
src/events/event_player_allowed_retreat_change.h [code]
src/events/event_player_area.cc [code]
src/events/event_player_area.h [code]
src/events/event_player_building_types.cc [code]
src/events/event_player_building_types.h [code]
src/events/event_player_retreat_change.cc [code]
src/events/event_player_retreat_change.h [code]
src/events/event_player_seeall.cc [code]
src/events/event_player_seeall.h [code]
src/events/event_player_worker_types.cc [code]
src/events/event_player_worker_types.h [code]
src/events/event_retreat_change.cc [code]
src/events/event_retreat_change.h [code]
src/events/event_reveal.cc [code]
src/events/event_reveal.h [code]
src/events/event_reveal_campaign.cc [code]
src/events/event_reveal_campaign.h [code]
src/events/event_reveal_objective.cc [code]
src/events/event_reveal_objective.h [code]
src/events/event_reveal_scenario.cc [code]
src/events/event_reveal_scenario.h [code]
src/events/event_road.cc [code]
src/events/event_road.h [code]
src/events/event_set_player_flag_style.cc [code]
src/events/event_set_player_flag_style.h [code]
src/events/event_set_player_frontier_style.cc [code]
src/events/event_set_player_frontier_style.h [code]
src/events/event_set_player_style.cc [code]
src/events/event_set_player_style.h [code]
src/events/event_set_timer.cc [code]
src/events/event_set_timer.h [code]
src/events/event_unhide_area.cc [code]
src/events/event_unhide_area.h [code]
src/events/option_menus.cc [code]This is a place where the user interface links into the game logic code
src/game_io/game_cmd_queue_data_packet.cc [code]
src/game_io/game_cmd_queue_data_packet.h [code]
src/game_io/game_data_packet.h [code]
src/game_io/game_game_class_data_packet.cc [code]
src/game_io/game_game_class_data_packet.h [code]
src/game_io/game_interactive_player_data_packet.cc [code]
src/game_io/game_interactive_player_data_packet.h [code]
src/game_io/game_loader.cc [code]
src/game_io/game_loader.h [code]
src/game_io/game_map_data_packet.cc [code]
src/game_io/game_map_data_packet.h [code]
src/game_io/game_player_economies_data_packet.cc [code]
src/game_io/game_player_economies_data_packet.h [code]
src/game_io/game_player_info_data_packet.cc [code]
src/game_io/game_player_info_data_packet.h [code]
src/game_io/game_preload_data_packet.cc [code]
src/game_io/game_preload_data_packet.h [code]
src/game_io/game_saver.cc [code]
src/game_io/game_saver.h [code]
src/graphic/animation.cc [code]
src/graphic/animation.h [code]
src/graphic/animation_gfx.h [code]
src/graphic/diranimations.h [code]
src/graphic/encodedata.h [code]
src/graphic/graphic.cc [code]
src/graphic/graphic.h [code]
src/graphic/picture.cc [code]
src/graphic/picture.h [code]
src/graphic/picture_id.h [code]
src/graphic/render.cc [code]
src/graphic/rendertarget.cc [code]
src/graphic/rendertarget.h [code]
src/graphic/SDL_mng.cc [code]
src/graphic/SDL_mng.h [code]
src/graphic/surface.cc [code]
src/graphic/surface.h [code]
src/graphic/texture.cc [code]
src/graphic/texture.h [code]
src/io/basic_fileread.h [code]
src/io/basic_filewrite.h [code]
src/io/bitinbuffer.h [code]
src/io/bitoutbuffer.h [code]
src/io/fileread.h [code]
src/io/filewrite.h [code]
src/io/streamread.cc [code]
src/io/streamread.h [code]
src/io/streamwrite.cc [code]
src/io/streamwrite.h [code]
src/io/filesystem/disk_filesystem.cc [code]
src/io/filesystem/disk_filesystem.h [code]
src/io/filesystem/filesystem.cc [code]
src/io/filesystem/filesystem.h [code]
src/io/filesystem/filesystem_exceptions.h [code]
src/io/filesystem/ioapi.h [code]
src/io/filesystem/layered_filesystem.cc [code]
src/io/filesystem/layered_filesystem.h [code]
src/io/filesystem/unzip.cc [code]
src/io/filesystem/unzip.h [code]
src/io/filesystem/zip.h [code]
src/io/filesystem/zip_exceptions.h [code]
src/io/filesystem/zip_filesystem.cc [code]
src/io/filesystem/zip_filesystem.h [code]
src/io/filesystem/test/filesystem_test_main.cc [code]
src/io/filesystem/test/test_filesystem.cc [code]
src/logic/areawatcher.cc [code]
src/logic/areawatcher.h [code]
src/logic/attackable.h [code]
src/logic/battle.cc [code]
src/logic/battle.h [code]
src/logic/bob.cc [code]
src/logic/bob.h [code]
src/logic/building.cc [code]
src/logic/building.h [code]
src/logic/carrier.cc [code]
src/logic/carrier.h [code]
src/logic/checkstep.cc [code]
src/logic/checkstep.h [code]
src/logic/cmd_check_eventchain.cc [code]
src/logic/cmd_check_eventchain.h [code]
src/logic/cmd_expire_message.cc [code]
src/logic/cmd_expire_message.h [code]
src/logic/cmd_incorporate.cc [code]
src/logic/cmd_incorporate.h [code]
src/logic/cmd_queue.cc [code]
src/logic/cmd_queue.h [code]
src/logic/constructionsite.cc [code]
src/logic/constructionsite.h [code]
src/logic/critter_bob.cc [code]
src/logic/critter_bob.h [code]
src/logic/critter_bob_program.h [code]
src/logic/editor_game_base.cc [code]
src/logic/editor_game_base.h [code]
src/logic/field.cc [code]
src/logic/field.h [code]
src/logic/findimmovable.cc [code]
src/logic/findimmovable.h [code]
src/logic/findnode.cc [code]
src/logic/findnode.h [code]
src/logic/game.cc [code]
src/logic/game.h [code]
src/logic/game_data_error.cc [code]
src/logic/game_data_error.h [code]
src/logic/immovable.cc [code]
src/logic/immovable.h [code]
src/logic/immovable_program.h [code]
src/logic/instances.cc [code]
src/logic/instances.h [code]
src/logic/item_ware_descr.cc [code]
src/logic/item_ware_descr.h [code]
src/logic/legacy.cc [code]
src/logic/legacy.h [code]
src/logic/map.cc [code]
src/logic/map.h [code]
src/logic/mapdifferenceregion.cc [code]
src/logic/mapdifferenceregion.h [code]
src/logic/mapfringeregion.cc [code]
src/logic/mapfringeregion.h [code]
src/logic/maphollowregion.cc [code]
src/logic/maphollowregion.h [code]
src/logic/mapregion.h [code]
src/logic/maptriangleregion.cc [code]
src/logic/maptriangleregion.h [code]
src/logic/message.h [code]
src/logic/message_id.h [code]
src/logic/message_queue.h [code]
src/logic/military_data.cc [code]
src/logic/military_data.h [code]
src/logic/militarysite.cc [code]
src/logic/militarysite.h [code]
src/logic/nodecaps.h [code]
src/logic/notification.h [code]
src/logic/objective.h [code]
src/logic/path.cc [code]
src/logic/path.h [code]
src/logic/pathfield.cc [code]
src/logic/pathfield.h [code]
src/logic/player.cc [code]
src/logic/player.h [code]
src/logic/player_area.h [code]
src/logic/playercommand.cc [code]
src/logic/playercommand.h [code]
src/logic/production_program.cc [code]
src/logic/production_program.h [code]
src/logic/productionsite.cc [code]
src/logic/productionsite.h [code]
src/logic/program_result.h [code]
src/logic/queue_cmd_factory.cc [code]
src/logic/queue_cmd_factory.h [code]
src/logic/queue_cmd_ids.h [code]
src/logic/replay.cc [code]
src/logic/replay.h [code]
src/logic/requirements.cc [code]
src/logic/requirements.h [code]
src/logic/roadtype.h [code]
src/logic/soldier.cc [code]
src/logic/soldier.h [code]
src/logic/soldier_counts.h [code]
src/logic/soldiercontrol.h [code]
src/logic/tattribute.h [code]
src/logic/trainingsite.cc [code]
src/logic/trainingsite.h [code]
src/logic/tribe.cc [code]
src/logic/tribe.h [code]
src/logic/variable.h [code]
src/logic/walkingdir.h [code]
src/logic/ware_types.h [code]
src/logic/warehouse.cc [code]
src/logic/warehouse.h [code]
src/logic/warelist.cc [code]
src/logic/warelist.h [code]
src/logic/widelands.h [code]
src/logic/widelands_fileread.h [code]
src/logic/widelands_filewrite.h [code]
src/logic/widelands_geometry.h [code]
src/logic/widelands_streamread.h [code]
src/logic/widelands_streamread_inlines.h [code]
src/logic/widelands_streamwrite.h [code]
src/logic/widelands_streamwrite_inlines.h [code]
src/logic/worker.cc [code]
src/logic/worker.h [code]
src/logic/worker_descr.cc [code]
src/logic/worker_descr.h [code]
src/logic/worker_program.cc [code]
src/logic/worker_program.h [code]
src/logic/world.cc [code]
src/logic/world.h [code]
src/logic/worlddata.h [code]
src/map_io/map_loader.h [code]
src/map_io/widelands_map_allowed_building_types_data_packet.cc [code]
src/map_io/widelands_map_allowed_building_types_data_packet.h [code]
src/map_io/widelands_map_allowed_worker_types_data_packet.cc [code]
src/map_io/widelands_map_allowed_worker_types_data_packet.h [code]
src/map_io/widelands_map_bob_data_packet.cc [code]
src/map_io/widelands_map_bob_data_packet.h [code]
src/map_io/widelands_map_bobdata_data_packet.cc [code]
src/map_io/widelands_map_bobdata_data_packet.h [code]
src/map_io/widelands_map_building_data_packet.cc [code]
src/map_io/widelands_map_building_data_packet.h [code]
src/map_io/widelands_map_buildingdata_data_packet.cc [code]
src/map_io/widelands_map_buildingdata_data_packet.h [code]
src/map_io/widelands_map_data_packet.h [code]
src/map_io/widelands_map_elemental_data_packet.cc [code]
src/map_io/widelands_map_elemental_data_packet.h [code]
src/map_io/widelands_map_event_chain_data_packet.cc [code]
src/map_io/widelands_map_event_chain_data_packet.h [code]
src/map_io/widelands_map_event_data_packet.cc [code]
src/map_io/widelands_map_event_data_packet.h [code]
src/map_io/widelands_map_exploration_data_packet.cc [code]
src/map_io/widelands_map_exploration_data_packet.h [code]
src/map_io/widelands_map_extradata_data_packet.cc [code]
src/map_io/widelands_map_extradata_data_packet.h [code]
src/map_io/widelands_map_flag_data_packet.cc [code]
src/map_io/widelands_map_flag_data_packet.h [code]
src/map_io/widelands_map_flagdata_data_packet.cc [code]
src/map_io/widelands_map_flagdata_data_packet.h [code]
src/map_io/widelands_map_heights_data_packet.cc [code]
src/map_io/widelands_map_heights_data_packet.h [code]
src/map_io/widelands_map_immovable_data_packet.cc [code]
src/map_io/widelands_map_immovable_data_packet.h [code]
src/map_io/widelands_map_immovabledata_data_packet.cc [code]
src/map_io/widelands_map_immovabledata_data_packet.h [code]
src/map_io/widelands_map_loader.cc [code]
src/map_io/widelands_map_loader.h [code]
src/map_io/widelands_map_map_object_loader.cc [code]
src/map_io/widelands_map_map_object_loader.h [code]
src/map_io/widelands_map_map_object_saver.cc [code]
src/map_io/widelands_map_map_object_saver.h [code]
src/map_io/widelands_map_message_saver.h [code]
src/map_io/widelands_map_node_ownership_data_packet.cc [code]
src/map_io/widelands_map_node_ownership_data_packet.h [code]
src/map_io/widelands_map_object_packet.cc [code]
src/map_io/widelands_map_object_packet.h [code]
src/map_io/widelands_map_objective_data_packet.cc [code]
src/map_io/widelands_map_objective_data_packet.h [code]
src/map_io/widelands_map_player_names_and_tribes_data_packet.cc [code]
src/map_io/widelands_map_player_names_and_tribes_data_packet.h [code]
src/map_io/widelands_map_player_position_data_packet.cc [code]
src/map_io/widelands_map_player_position_data_packet.h [code]
src/map_io/widelands_map_players_areawatchers_data_packet.cc [code]
src/map_io/widelands_map_players_areawatchers_data_packet.h [code]
src/map_io/widelands_map_players_messages_data_packet.cc [code]
src/map_io/widelands_map_players_messages_data_packet.h [code]
src/map_io/widelands_map_players_view_data_packet.cc [code]
src/map_io/widelands_map_players_view_data_packet.h [code]
src/map_io/widelands_map_resources_data_packet.cc [code]
src/map_io/widelands_map_resources_data_packet.h [code]
src/map_io/widelands_map_road_data_packet.cc [code]
src/map_io/widelands_map_road_data_packet.h [code]
src/map_io/widelands_map_roaddata_data_packet.cc [code]
src/map_io/widelands_map_roaddata_data_packet.h [code]
src/map_io/widelands_map_saver.cc [code]
src/map_io/widelands_map_saver.h [code]
src/map_io/widelands_map_terrain_data_packet.cc [code]
src/map_io/widelands_map_terrain_data_packet.h [code]
src/map_io/widelands_map_trigger_data_packet.cc [code]
src/map_io/widelands_map_trigger_data_packet.h [code]
src/map_io/widelands_map_variable_data_packet.cc [code]
src/map_io/widelands_map_variable_data_packet.h [code]
src/map_io/widelands_map_ware_data_packet.cc [code]
src/map_io/widelands_map_ware_data_packet.h [code]
src/map_io/widelands_map_waredata_data_packet.cc [code]
src/map_io/widelands_map_waredata_data_packet.h [code]
src/network/netclient.cc [code]
src/network/netclient.h [code]
src/network/nethost.cc [code]
src/network/nethost.h [code]
src/network/network.cc [code]
src/network/network.h [code]
src/network/network_ggz.cc [code]
src/network/network_ggz.h [code]
src/network/network_lan_promotion.cc [code]
src/network/network_lan_promotion.h [code]
src/network/network_protocol.h [code]
src/network/network_system.h [code]
src/network/game_server/main.cpp [code]
src/network/game_server/protocol.h [code]
src/network/game_server/widelands_server.cpp [code]
src/network/game_server/widelands_server.h [code]
src/profile/profile.cc [code]
src/profile/profile.h [code]
src/scripting/c_utils.cc [code]
src/scripting/c_utils.h [code]
src/scripting/lua_debug.cc [code]
src/scripting/lua_debug.h [code]
src/scripting/lua_map.cc [code]
src/scripting/lua_map.h [code]
src/scripting/luna.h [code]
src/scripting/luna_impl.h [code]
src/scripting/scripting.cc [code]
src/scripting/scripting.h [code]
src/sound/fxset.cc [code]
src/sound/fxset.h [code]
src/sound/songset.cc [code]
src/sound/songset.h [code]
src/sound/sound_handler.cc [code]
src/sound/sound_handler.h [code]
src/trigger/trigger.h [code]
src/trigger/trigger_building.cc [code]
src/trigger/trigger_building.h [code]
src/trigger/trigger_conditional.cc [code]
src/trigger/trigger_conditional.h [code]
src/trigger/trigger_defeated.cc [code]
src/trigger/trigger_defeated.h [code]
src/trigger/trigger_factory.cc [code]
src/trigger/trigger_factory.h [code]
src/trigger/trigger_message_is_read_or_archived.cc [code]
src/trigger/trigger_message_is_read_or_archived.h [code]
src/trigger/trigger_military_influence.cc [code]
src/trigger/trigger_military_influence.h [code]
src/trigger/trigger_ownership.cc [code]
src/trigger/trigger_ownership.h [code]
src/trigger/trigger_player_area.cc [code]
src/trigger/trigger_player_area.h [code]
src/trigger/trigger_time.cc [code]
src/trigger/trigger_time.h [code]
src/trigger/trigger_vision.cc [code]
src/trigger/trigger_vision.h [code]
src/ui_basic/align.h [code]
src/ui_basic/box.cc [code]
src/ui_basic/box.h [code]
src/ui_basic/button.cc [code]
src/ui_basic/button.h [code]
src/ui_basic/checkbox.cc [code]
src/ui_basic/checkbox.h [code]
src/ui_basic/editbox.cc [code]
src/ui_basic/editbox.h [code]
src/ui_basic/icongrid.cc [code]
src/ui_basic/icongrid.h [code]
src/ui_basic/listselect.cc [code]
src/ui_basic/listselect.h [code]
src/ui_basic/m_signal.h [code]
src/ui_basic/messagebox.cc [code]
src/ui_basic/messagebox.h [code]
src/ui_basic/mouse_constants.h [code]
src/ui_basic/multilineeditbox.cc [code]
src/ui_basic/multilineeditbox.h [code]
src/ui_basic/multilinetextarea.cc [code]
src/ui_basic/multilinetextarea.h [code]
src/ui_basic/object.h [code]
src/ui_basic/panel.cc [code]
src/ui_basic/panel.h [code]
src/ui_basic/progressbar.cc [code]
src/ui_basic/progressbar.h [code]
src/ui_basic/progresswindow.cc [code]
src/ui_basic/progresswindow.h [code]
src/ui_basic/radiobutton.cc [code]
src/ui_basic/radiobutton.h [code]
src/ui_basic/scrollbar.cc [code]
src/ui_basic/scrollbar.h [code]
src/ui_basic/slider.cc [code]
src/ui_basic/slider.h [code]
src/ui_basic/spinbox.cc [code]
src/ui_basic/spinbox.h [code]
src/ui_basic/table.cc [code]
src/ui_basic/table.h [code]
src/ui_basic/tabpanel.cc [code]
src/ui_basic/tabpanel.h [code]
src/ui_basic/textarea.cc [code]
src/ui_basic/textarea.h [code]
src/ui_basic/timeedit.cc [code]
src/ui_basic/timeedit.h [code]
src/ui_basic/unique_window.cc [code]
src/ui_basic/unique_window.h [code]
src/ui_basic/variable_callback.h [code]
src/ui_basic/widget_cache.h [code]
src/ui_basic/window.cc [code]
src/ui_basic/window.h [code]
src/ui_fsmenu/base.cc [code]
src/ui_fsmenu/base.h [code]
src/ui_fsmenu/campaign_select.cc [code]
src/ui_fsmenu/campaign_select.h [code]
src/ui_fsmenu/editor.cc [code]
src/ui_fsmenu/editor.h [code]
src/ui_fsmenu/editor_mapselect.cc [code]
src/ui_fsmenu/editor_mapselect.h [code]
src/ui_fsmenu/fileview.cc [code]
src/ui_fsmenu/fileview.h [code]
src/ui_fsmenu/intro.cc [code]
src/ui_fsmenu/intro.h [code]
src/ui_fsmenu/launchgame.cc [code]
src/ui_fsmenu/launchgame.h [code]
src/ui_fsmenu/loadgame.cc [code]
src/ui_fsmenu/loadgame.h [code]
src/ui_fsmenu/loadreplay.cc [code]
src/ui_fsmenu/loadreplay.h [code]
src/ui_fsmenu/main.cc [code]
src/ui_fsmenu/main.h [code]
src/ui_fsmenu/mapselect.cc [code]
src/ui_fsmenu/mapselect.h [code]
src/ui_fsmenu/multiplayer.cc [code]
src/ui_fsmenu/multiplayer.h [code]
src/ui_fsmenu/netsetup_ggz.cc [code]
src/ui_fsmenu/netsetup_ggz.h [code]
src/ui_fsmenu/netsetup_lan.cc [code]
src/ui_fsmenu/netsetup_lan.h [code]
src/ui_fsmenu/options.cc [code]
src/ui_fsmenu/options.h [code]
src/ui_fsmenu/playerdescrgroup.cc [code]
src/ui_fsmenu/playerdescrgroup.h [code]
src/ui_fsmenu/singleplayer.cc [code]
src/ui_fsmenu/singleplayer.h [code]
src/wui/attack_box.cc [code]
src/wui/attack_box.h [code]
src/wui/building_statistics_menu.cc [code]
src/wui/building_statistics_menu.h [code]
src/wui/building_ui.cc [code]
src/wui/encyclopedia_window.cc [code]
src/wui/encyclopedia_window.h [code]
src/wui/fieldaction.cc [code]
src/wui/fieldaction.h [code]
src/wui/game_chat_menu.cc [code]
src/wui/game_chat_menu.h [code]
src/wui/game_debug_ui.cc [code]
src/wui/game_debug_ui.h [code]
src/wui/game_main_menu.cc [code]
src/wui/game_main_menu.h [code]
src/wui/game_main_menu_save_game.cc [code]
src/wui/game_main_menu_save_game.h [code]
src/wui/game_message_menu.cc [code]
src/wui/game_message_menu.h [code]
src/wui/game_objectives_menu.cc [code]
src/wui/game_objectives_menu.h [code]
src/wui/game_options_menu.cc [code]
src/wui/game_options_menu.h [code]
src/wui/game_options_sound_menu.cc [code]
src/wui/game_options_sound_menu.h [code]
src/wui/game_tips.cc [code]
src/wui/game_tips.h [code]
src/wui/gamechatpanel.cc [code]
src/wui/gamechatpanel.h [code]
src/wui/general_statistics_menu.cc [code]
src/wui/general_statistics_menu.h [code]
src/wui/interactive_base.cc [code]
src/wui/interactive_base.h [code]
src/wui/interactive_dedicated_server.cc [code]
src/wui/interactive_dedicated_server.h [code]
src/wui/interactive_gamebase.cc [code]
src/wui/interactive_gamebase.h [code]
src/wui/interactive_player.cc [code]
src/wui/interactive_player.h [code]
src/wui/interactive_spectator.cc [code]
src/wui/interactive_spectator.h [code]
src/wui/login_box.cc [code]
src/wui/login_box.h [code]
src/wui/mapview.cc [code]
src/wui/mapview.h [code]
src/wui/mapviewpixelconstants.h [code]
src/wui/mapviewpixelfunctions.cc [code]
src/wui/mapviewpixelfunctions.h [code]
src/wui/military_box.cc [code]
src/wui/military_box.h [code]
src/wui/minimap.cc [code]
src/wui/minimap.h [code]
src/wui/overlay_manager.cc [code]
src/wui/overlay_manager.h [code]
src/wui/plot_area.cc [code]
src/wui/plot_area.h [code]
src/wui/stock_menu.cc [code]
src/wui/stock_menu.h [code]
src/wui/transport_draw.cc [code]
src/wui/transport_ui.cc [code]
src/wui/ware_statistics_menu.cc [code]
src/wui/ware_statistics_menu.h [code]
src/wui/waresdisplay.cc [code]
src/wui/waresdisplay.h [code]
src/wui/watchwindow.cc [code]
src/wui/watchwindow.h [code]

Generated on Tue Mar 16 15:26:33 2010 for Widelands by  doxygen 1.5.6